package de.dtele.net.protocol { import flash.events.IEventDispatcher; /** * Definition of the WebSocket interface * * @see http://dev.w3.org/html5/websockets/#websocket * * @author Mathias Brodala */ public interface IWebSocket extends IEventDispatcher { /** * The result of resolving the URL that was passed to the constructor * * @see http://dev.w3.org/html5/websockets/#dom-websocket-url * @return The URL */ function get url():String; /** * Represents the state of the connection * * @see http://dev.w3.org/html5/websockets/#dom-websocket-readystate * @return The state */ function get readyState():uint; /** * The number of bytes of UTF-8 text that have been queued using send() * but that, as of the last time the event loop started executing a task, * had not yet been transmitted to the network * * @see http://dev.w3.org/html5/websockets/#dom-websocket-bufferedamount * @return The buffered amount */ function get bufferedAmount():Number; /** * Transmits data using the connection * * @see http://dev.w3.org/html5/websockets/#dom-websocket-send * @param data The data to transmit */ function send(data:String):void; /** * Closes the connection * * @see http://dev.w3.org/html5/websockets/#dom-websocket-close */ function close():void; } }